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Vvvvvv youtube
Vvvvvv youtube








vvvvvv youtube

Zach Gage, who has worked on mobile games such as Pocket-Run Pool and Really Bad Chess, broke the infamous switch statement down for Polygon by stating that it is “the perfect example of something Terry probably didn’t know about when he started writing the game: how many cutscenes there would be, how the main menu would work, and how many weird potential end states of strange modes there might be.” Source: /jLznUpyBE7- Randy Olson January 11, 2020 The video game "VVVVVV" went #OpenSource today and someone discovered a several-hundred-case switch statement in the code.

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As a random example, Cavanagh appears to have dozens of game states referring to cutscenes sprinkled among parts of the code that are also about things like gameplay modes and the main menu. Normally, many of these states might be grouped separately - the mini-game portions written in a different area than say, a jump mechanic - but not in this case. Basically, it’s something that helps decide what state a game is in, whether that’s a cutscene or a piece of dialogue. In this case, there’s a particular portion of the VVVVVV source code that is sparking discussion due to its sheer messiness. Open source code like this makes it clear that you can successfully ship without that level of perfection.” “I know many developers get bent out of shape trying to make their code perfect. “Games aren’t just an ordinary piece of software, they are a complex beast that require many different disciplines to successfully ship, and often on timelines that require sacrifices to be made,” said game developer James Simpson in an email. Nearly every game developer I’ve ever spoken to says the same thing. “Almost every single game I’ve worked on has shipped at the exact moment that the bits of spit and prayer holding the whole edifice together are on the *brink* of collapse,” wrote game developer James Patton, in a Twitter discussion about game code. There’s a word for games where the code is barely hanging together, with stupid layout, utterly unscaleable fixes and workarounds on top of workarounds.

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Time and time again, development stories of video games reveal that, because video games have so many different moving parts, from game design to sound, that things often don’t come together until the last possible second - if they come together at all. There’s this misconception that coding is by nature elegant and sophisticated, because after all, it’s kind of like writing logic, isn’t it? Don’t they call it computer SCIENCE for a reason? But the reality is much more complicated than that. Cavanagh maybe foresaw this - in his blog post announcing the release, he admits, “ VVVVVV is not a technically sophisticated game! Even by the standards of self taught indie devs, it’s kind of a mess.” Some of the response to VVVVVV’s source code has been horror, as onlookers pick apart things that could have been written better. This isn’t the sort of thing that happens often, and by that metric alone, the value of releasing this information is immense. In layman’s terms, this means that the average person can now look at how the game is built, because every line of code can be perused. Still, Genshin is a great-looking game that's perfect for stress-testing new hardware, and there's some fun to be had if you play casually, especially since there's cross-save support across all supported platforms.Last week, Dicey Dungeons creator Terry Cavanagh celebrated the 10th anniversary of an earlier game, VVVVVV, by releasing its source code to the public. It's a love-it-or-hate-it kind of thing, which ultimately comes down to how willing you are to put up with grindy gameplay that's monetized poorly. There's also a lack of end-game content, and you'll run into plenty of false walls along the way, purposefully slowing down your progress. Still, the monetization is greedy, and you're bombarded with all manner of sales and other annoying in-game notifications. The writing is also better than expected, and the game's characters are detailed and interesting. There are still very few mobile games that can compare a year later. The graphics in this Zelda-like adventure are superb. Still, there's no denying that miHoYo Limited raised the bar exponentially when it comes to the polish and content of free-to-play mobile games. Genshin Impact is an adventure game that might not appeal to everyone, thanks to its gacha design.










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